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PLAY and DEFENCE for Improving Players
The Best of All Worlds
Signalling…easier to give than to interpret. “How could I realise that the 7 was your lowest heart?” exclaimed a frustrated player after they failed to find a club switch. “How could you want me to switch to a diamond, leading into AQT on the table?” was another pleading statement during the post mortem when declarer had never bid a 5 card diamond suit in their own hand? Another ruff went begging!
So, we need to try and make our signals as clear as possible for our partner. Not just that, but we want to signal as much information to partner about our hand as possible. On the following deal, your style is to lead the king of a suit asking your partner to give count, let’s say “natural count” in the suit played.
North Deals None Vul |
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West | North | East | South |
YOU | DUMMY | ||
Pass | Pass | 1 ♥ | |
2 ♦ | Dbl | Pass | 2 ♥ |
3 ♣ | Pass | Pass | 3 ♥ |
All pass |
You lead the K with partner playing 4 and declarer 7. Since your partner has been requested to give you count (natural), you can tell they either have one or three diamonds. So, you continue with the A and see 6 from partner and the annoying Q from declarer. You know your partner has the missing 10 and that declarer can discard a club on the J in dummy as soon as they gain the lead.
If declarer has both the K and the A, the situation is hopeless (unless partner held A). So, let’s assume declarer has only one of those two cards. Yet, which one do they have?
If South has the K and your partner the A, then you must play a spade so that your partner can play a club through declarer’s K and you can then beat the contract by one trick.
Yet, if South has the A, you need to switch to clubs urgently in order to cash as many club tricks as you can.
How do you know what to do?
The answer can come from partner’s signalling while they are giving you the count. Since after two rounds of the suit, both you and your partner know that they have a third diamond, they can play their two lowest diamonds, as indeed they played above to indicate a switch to the lower of the unplayed side-suits is required while a low card (where there is a choice of only two suits, the play of the 4 should confirm that East has an odd number) followed by the 10 would suggest a switch to the higher suit, spades. So, hopefully after two top diamonds, you switched to clubs (a low club maybe in case East had three little clubs and your partner Kx) though any club switch was required as this was the full deal:
North Deals None Vul |
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West | North | East | South |
Pass | Pass | 1 ♥ | |
2 ♦ | Dbl | Pass | 2 ♥ |
3 ♣ | Pass | Pass | 3 ♥ |
All pass |
Had West switched to a spade at trick 3, the defence would take just one further trick. Declarer would not risk their good fortune by taking a heart finesse, but would play three top hearts, followed by a second spade to dummy, J and then two more spades. Had West found the club switch at trick 3, then South must play very carefully to make even 9 tricks (ruff the third club, play 2 rounds of hearts, spade to dummy, J ruffed, two more rounds of spades finishing in dummy with the end position as below)
North
9
9
West (irrelevant) East
J7
South
A10
That would be good play to make 9 tricks but a wrong or careless signal at tricks one and two could mean South makes an easy 10 tricks.
I
So certainly signal count but if you can signal suit preference at the same time, all’s the better.
Richard Solomon
p.s. If you are new to giving count, then you will find the suit preference approach at the same time too hard. For the future. Also, the suit preference signals work just as well with reverse as with natural signals.