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How to Play: The Basics

Bridge card game is a game for four players, played as a partnership two against two using points of the compass to designate theirposition at the table. They use one pack of cards at a time and the pack contains fifty-two cards (no jokers). Having shuffled the pack the cards are dealt clockwise, one at a time until each player has 13 cards, after which the bidding phase begins.

The Bridge card game is played in 2 distinct phases and
then each game is scored:

1. The Auction – The partnerships compete to win the contract
2. The Play – The winning partnership must now fulfil the contract

  • The bidding is done silently through writing on a bidding pad or using bidding cards.

     

    Each bid must state a number from one to seven, which is the number of tricks in addition to six that the bidder agrees to try and win. Each bid must specify the suit (spades, hearts, diamonds or clubs) that will be trumps (or notrump if the bidder wishes to play without a trump suit).  

     

    If a player does not wish to bid they may Pass.

     

    Bid Examples

    • A bid of 1♣ is a statement to win seven tricks (six plus one) with clubs as trumps. 

    • A bid of 4♠ is a statement to win 10 tricks (six plus four) with spades as trumps suit. 

    • A bid of 3NT is a statement to win nine tricks (six plus three) without a trump suit.    

     

    Each successive bid around the table must name a higher number than the preceding bid, or name an equal number in a higher-ranking suit (or notrump). 

     

    For bidding purposes, no trumps is the highest suit followed by the four suits in the deck:  spades, hearts, diamonds and clubs in that order.

     

    The object of bidding is to find the correct level of tricks you want to win – and bonus points are achieved for bidding game (3NT, 4♠, 4♥, 5♦ and 5♣) or slam (any bid at the 6 level/12 tricks) or the best thing ever; bidding and making a grand slam (where you must win all 13 tricks) – grand slams aren’t very common but immensely satisfying! There are 35 possible bids, from 1♣ (lowest) through 7NT (highest). 

     

    Just as the suits are ranked, the cards within a suit are also ranked. The card with the highest rank is the Ace, followed by the King, Queen, Jack. These four cards together are called the “honour” cards and are followed in rank by the number cards in descending order:

     

    (highest) A K Q J 10 9 8 7 6 5 4 3 2 (lowest)

     

    The auction ends with three consecutive passes.

     

    At this point you move on to the second phase of the game, the play.

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  • When the auction ends, each player takes on a specific role. The pair trying to make the contract are the declaring side, the pair trying to “set” the contract are the defenders.

     

    On the declaring side are the declarer and the dummy. The declarer is the player who first bid the denomination of the final bid. The declarer decides what card is played from their hand and the dummy hand (partner’s hand).

     

    The first card played to each trick is called the lead. The defender to the left of the declarer must make the first lead on each deal. This is called the opening lead.

     

    Immediately following the opening lead, the dummy will put all their cards on the table face up and sorted by suit (when playing in a trump contract, the trump suit is placed on dummy’s right). The declarer will “call” the card that dummy will play each time it is dummy’s turn in the rotation. The dummy is silent and may only play the card called.

     

    Once all four cards have been played to the first trick, the winner of the trick gets to make the lead to the next trick. This will be the case for each trick in the deal. You win the trick, you lead to the next trick.

     

    After all 13 tricks have been played, the only thing left to do is record the score.

  • When discussing Bridge scores, they are generally referred to in terms of plus and minus. Bridge scoring can be a lot to take in at first and is not something to spend much time on at the beginning of the learning process – luckily most Bridge clubs use electronic scoring to tabulate the score at each table which leaves the new player to concentrate on playing and bidding.

     

    There are two main categories of Bridge scoring: duplicate and rubber scoring. While based upon the same basic elements of scoring, they differ in how the elements are applied to individual deals and in how these are then totalled. Rubber Bridge is heavily dependent on plus scores. In the world of duplicate, -50 could be the winning ticket as your score is compared to all the other pairs who are playing that same board during the session.

     

    There are two levels of scoring, part scores and bonus levels which include games and slams.    If you manage to defeat the contract as a defending side – you earn points for each “under trick”.

FAQ's

  • No! Cheap as chips some say. To play in a club session there is often a nominal “table money” charge, maybe a few dollars, to cover their overheads and it might even include afternoon tea or supper. To become a member of a club requires an annual sub which also includes $20 (+GST) yearly subscription to NZ Bridge. Each club sets their table money and membership fees based on their own overheads and offerings.

  • Probably not enough to retire on! There are a handful of professionals who are funded to take part in an international team in pursuit of Bridge glory and masterpoints. The top prospects might earn six figure salaries and travel the world, but that is the life of very few Bridge players. Prize money is on offer at most organised tournaments around the country, which is proportional to the number of entries, the level of competition, and the entry fee. Rubber Bridge is a version of the game, usually played at home rather than at clubs, where stakes can be set and dollars can change hands.

  • Fifty years ago, Bridge was a pretty cool game and was played by film stars and the “influencers” of the day. It was also quite common for universities to have Bridge clubs. As competing hobbies and technologies became more widely available, fewer younger people started taking up the game leaving the existing cohort of players to age without clubs being continually replenished with next generation members. However, there are many young people all over the world who enjoy Bridge and what it has to offer – In fact, one of the best performing pairs in New Zealand Bridge at the moment are a couple in their 20's – Lysandra and Tim from Auckland who will represent NZ overseas.

  • It doesn’t take long to learn the basics … but the subtleties and strategies take a while longer. Lessons/supervised play usually takes place over several months at a Bridge club whilst learners become au fait with the terminology and learn the “language” of Bridge. To master the game might take a lifetime!

  • One Bridge deal, or hand, takes approximately 7 minutes to play. This includes both the bidding and the subsequent play. At a Bridge club, a Bridge session involves around 20 deals though if you are playing at home, you can play as few or as many as you like.

  • On each deal, one side (the declaring side) tries to make a certain number of tricks. (There are 13 tricks because each player has 13 cards.) The other side, the defence, tries to stop their opponents getting that number. One side will be successful and points are awarded; positive points for the successful side and negative points to the unsuccessful side. At a club, you try and do better than the other pairs who hold the same cards as you do. The cards are pre-dealt and the same hands are played at other tables. The pairs/ teams who get the highest scores are declared the winners. 

  • You don't need a partner to learn Bridge - in fact you might meet a great playing partner (or life partner!) during your lessons! It is a partnership game so once you're into it you will form a partnership for regular play. You can always turn up without one though as Bridge clubs will always find you a partner. If you need a partner, it is best to contact the club in advance of when you want to play to give the club officials time to organise a partner for you. Many clubs have players on hand at the start of each session to fill in for those who need partners.

  • No, not at all. There are certainly other card games which have bidding and card play aspects similar to Bridge, such as whist or “five hundred”. If you familiar with these games, you will have some advantage over those learners who have no previous cards experience. With the help of friendly club players, all learners can soon pick up the basics of Bridge.

There are many bridge clubs across New Zealand that offer beginner bridge lessons – this is a great way to start

There are many bridge clubs across New Zealand that offer beginner bridge lessons – this is a great way to start

NZ Bridge has some excellent beginner learner
resources, which are available here

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